Coconut Dodge Revitalised was recently released on the PlayStation Vita. It’s a remake of the PSP and iPhone game Coconut Dodge and a prime example that going to the smartphone-like game ecosystem would be a terrible choice for the Vita. It also proves that some kind of quality control is a good idea. And than to think that this PS Vita release isn’t even a PlayStation Mobile title, but a full-fledged downloadable title for the system.
Coconut Dodge Revitalised is basically exactly what you would expect with such a title. You have to dodge coconuts by moving from left to right as a crab. While doing that, you also have to score points by catching crowns, coins and jewelry. The biggest critique on the gameplay is that it just isn’t that fun to play. We’ve been here before. And it wasn’t that great of an experience back than, and guess what: that hasn’t changed.
Lazy art style
The graphics of Coconut Dodge Revitalised are uninspired and come off as lazy. It’s not ugly, but it just look like a million other flash games from 2001. All they did with this remake is make the graphics sharper, but as far as I’m concerned, the game could have used a complete overhaul. They could have easily put some nice jokes in the game, but they didn’t. A missed opportunity if you ask me.
Coconut Dodge Revitalised review conclusion
You get trophies left and right, even on the first two minutes of play I got about three trophies. That might be the only redeeming quality of this game. It doesn’t look good, the gameplay is dated, the graphics are uninspired and the whole game reeks like a lazy game which is trying to be more than it actually is. The PlayStation Mini version is still playable on the PS Vita and as far as I’m concerned this Revitalisation has nothing to do on the PS Vita. Don’t waste your time, energy and bandwidth by downloading this game, it’s not worth the effort.
For the final blow and then I’m really done with Coconut Dodge Revitalised forever. This game is made by Futurlab, an UK based indie game creator who has proven that they can deliver good games like Velocity. Why would they put resources in the development of something as awful as Coconut Dodge. I’m lost…
Review Score: 1.7 (out of 10)
We have had a response from Futurlab on this review, which is as followed:
@PSVitaEuro Thanks for the review! To answer your question, we put time & resource into it because fans of the game explicitly asked for it.
— FuturLab (8[ PSV ]8) (@FuturLab) June 20, 2013